P+ - Diddy Kong - Subaction - SpecialAirHiJump
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
Stats
IASA: |
None |
Hitboxes active: |
1-36 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1ed |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
30 |
100 |
361 |
Flame |
Burn |
false |
1 |
3 |
|
0 |
1 |
0 |
40 |
100 |
270 |
Flame |
Burn |
false |
1 |
3 |
|
Frames:2-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
30 |
100 |
361 |
Flame |
Burn |
false |
1 |
3 |
|
0 |
1 |
0 |
40 |
100 |
270 |
Flame |
Burn |
false |
1 |
3 |
|
0 |
2 |
-1 |
30 |
100 |
361 |
Flame |
Burn |
false |
1 |
2 |
|
Frames:4-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
30 |
100 |
55 |
Flame |
Burn |
false |
6 |
6 |
|
Frames:9-36
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
20 |
100 |
60 |
Flame |
Burn |
false |
5 |
5 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool (0x15) }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- LedgeGrabEnable(Disable)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Variable(LongtermAccessInt(Address(91))), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Variable(LongtermAccessInt(Address(91))), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- IntVariableDecrement { variable: LongtermAccessInt (0x5b) }
- UnknownEvent { namespace: 0x6, code: 0x1, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 91 })] }
- UnknownEvent { namespace: 0x6, code: 0x1, unk1: 0x0, arguments: [Value(1), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 91 })] }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Variable(LongtermAccessInt(Address(91))), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteHitBox(1)
- DeleteHitBox(2)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(45.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 2, bone: 18, x_offset: -4.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
Other
- SoundEffect1(5289)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 15, unk2: 0 }
- SyncWait(3.0)
- RumbleLoop { unk1: 2, unk2: 0 }
- AsyncWait(16.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(36.0)
- DeleteAllHitBoxes